TOPIC: Orang Asli
OBJECTIVE:
-To help outsiders to understand the location of Orang Asli and their environment
-To provide edutainment to the user with awareness of real-life issues
-To help outsiders to understand the location of Orang Asli and their environment
-To provide edutainment to the user with awareness of real-life issues
- To provide solution to interactive information design problems
- To provide and fulfill user's needs in communication information
TARGET USER:children age 12-older
PROTOTYPE DESCRIPTION
I am making a game which a cube based. it has 9 cubes which all together when assembled makes a box. When put together they basically make sense of compose something. With this cubes each one is a joining stone to something complete.
THE GAMES
BOLA SEPAK TAHKRU
For you to play, you would need 4 to 6 players. So when playing you move the players by picking up the cube which represents the player n you move him towards the net which is basically joining them together.


HUNTING
In here u actually use 7 cubes and the 7th cube is your hunter with the weapon so for playing you have to move him up and down while the animals pass form right to left or vice versa.
I am making a game which a cube based. it has 9 cubes which all together when assembled makes a box. When put together they basically make sense of compose something. With this cubes each one is a joining stone to something complete.
THE GAMES
BOLA SEPAK TAHKRU
For you to play, you would need 4 to 6 players. So when playing you move the players by picking up the cube which represents the player n you move him towards the net which is basically joining them together.
In here u actually use 7 cubes and the 7th cube is your hunter with the weapon so for playing you have to move him up and down while the animals pass form right to left or vice versa.